Choose an island
Welcome here. Listen, move, and make room for one another. Choose an island. Training 21: live bird follows you. No S shape. Swipe to turn. Bottom left / right to step.
Island
Room — voice is on when you are here
People present
Only you so far. Share the invite link for friends.
Write an S in the air with your phone to start game. You should hear a draw tone while you move. Three clear swings also work. Or use Start game if motion is not available.
Key and door action
The integrated key action starts with Shadow Run. Keep the phone naturally still for a moment, then move it forward and turn it like a key. Nothing is learned until you approve a successful example.
Key action starts automatically with Shadow Run.
In Shadow Run development, the motion trace starts when you enter and stops when you leave. It records a bounded rolling motion log for analysis; it does not record microphone audio, personal calibration, or multiplayer streams.
Focused three-part throw diagnosis — separate from ordinary play and development tracing.
Development motion trace
Development tracing starts automatically when you enter Shadow Run and ends when you leave. It records a bounded trace for up to five minutes, syncs it automatically while active, and shows status only. Clear discards the local copy; Delete removes uploaded copies.
Waiting for Shadow Run.
Virtual-player trace proof
Development-only summary of bounded event ordering. It contains derived event metadata, not raw motion, calibration, microphone, or audio.
Optional. Leave blank forever if you like — the house names you.
Scoreboard
Game
Game on. Lower half walk. Top half action. Voice stays live.